Has noone made an exporter for UT3 yet?I mean i know the cocked folder cant be exported from Unreal Ed .There has always been walkarounds or applications that export both static meshes and textures from the older unreal like UT2004
Version 1.3.1: * Add ability to load preset into node group * Fixed error while there is no folders or no preset in a folder * Fixed remove folder not actually remove folder * Fixed rename Folder not actually rename folder
Close down Maya 2016. Rename the prefs folder in /documents/maya/2016/prefs Change it to something like prefsOLD Start Maya 2016 it should detect that prefs is missing and it will discover your older version and ask you if you want to use those preferences.
@gnoop Latest perpetual build is 2022.0.7. I believe they're just trying to get you to update to that latest perpetual build is all. They offered discounts on Maxon subscriptions to perpetual holders right before they made the full switch. Pretty sure those discounts have expired, so no benefits to perpetual holders to…
make a "wip" folder then move finished stuff to "final" folder create "final2" folder and make adjustements create "final3" folder and repeat dump every folder in "old" folder and create new "final" folder stop working on it because i dont even know where i was :)
This hit me once as well. What I do now is after setting up a brand new project in DDO, I use "Save" not "Save As" This makes sure everything is saved correctly in a folder DDO creates. Than I use "Save As" so the project is saved/copied into a folder of my choice. Yes, it seems "Save As" is more of a copy/move files..…