press n and change shading to multitexture and press alt z. If you have glsl enabled instead of multitexture, make a material, assign it to the model, add your texture to the model and then enable shadeless.
Hey all, Been working on some small assets for Torchlight 2 and want to try get them in game :) Unfortunately after following the instructions for enabling Ogre .mesh files import/export in Blender, I still can't get the option to enable it in the Preferences > Addons list. I'm pretty sure I've linked everything to the…
I'm super new to materials. I'm trying to use the "Recompute Tangent" feature on my LOD 0 mesh. (Enabled in the "LOD0 > Sections" rollout). The tooltip for the Recompute Tangent checkbox is: This feature only works if you enable "Support Skincache Shaders" in the Project Settings. Please note that skin cache is an…
Hi everyone! I have an issue with scale and symmetry. If I enable symmetry gizmo3d for some reason scale to the center of the coordinates. But I want scale to the center of the gizmo! What I need to enable\disable in zbrus for it? Thanks in advance!