Blender 3D. Export from Max to 3DS (I'm assuing this is a 'static' object), import into Blender, check re-orientate if required, export to LWO (no scripts required as it supports all this natively). Denpending on which version of Blender you have you can import ASE models directly into it using a script ( on my webbly site…
Roadkill's unwrapping is based on Blenders', isn't it? So yeah, its unwrapping is quite good. I've never actually gotten to that part of Blender yet due to it's unconventional GUI (this is me being polite, take note), but I'm hoping the new gui'll be good. And if not that they'll make it easy to customise. Not to turn this…
Mark Dygert: of course Blender does that, those are basic features, I don't think you will miss any modeling tool of 3ds max in Blender: extrude along a curve with a profile and curve spin. There is several videos on how to create non-destructive models with Blender's modifiers here and this tutorial. And the UV mapping…
Just wanted to update this since messaging Daniel(the Styx dev) Here's his reply to my inquiry about porting this to Blender: Hey man! Yeah, I’m also thinking about going into Blender. I can’t promise anything, but I think I will have some to the Blender version also. Thnaks for the feedback. Dan
I think the problem might be with tangent space mismatch. I don't know if blender can use Mikk tangent space, but most bakers bakes for that. So if you are going to render the mesh in blender, and it does not support mikk tangent space, you are better baking inside blender. Hopefully it supports its own tangent space...
Since it's all in Blender, and not meant for game export, you could use internal geometry for those parts. Then use a material on the surface that refracts the insides. I edited your thread title to include [Blender] since it helps to indicate your questions are specific to Blender, and will get you more eyeballs from…
Tnx :) There are not many for Blender? Most are for Maya. Earlier versions of Blender. That makes me wonder about using blender instead of Maya. Anyways, I've started some drawings. Might be able to finish blocking today. Hope this thread stays open :) On unrelated note, my e-mail on this site is still not confirmed. Hope…