s I tried script in maya 2015 no luck :( would have solved the radial symmetry problem for me. nice trick mogul did u put cylijnder as a refrence to the 1st object? I think for most of the problems i will have to use duplicate special and then weld
You should always be challenging yourself to get better. In doing so, you might find that another area of the studio becomes more interesting. Perhaps you start as a modeler, then find yourself writing scripts to speed up your workflow, so then you transition to a TD.
Were did all the colour go? The glowing ogive windows, the rustic colour palette and the smoky backdrops. I hope the scripted sequences are few and far between. Still looks like it's catering more to the action-crowd then stealth purists. Can't say the music fits either.
If it is the score isn't changing... possibly not hooked up yet but it looks highly scripted, as if it was just animated or in demo mode. It would be awesome if it was playable but I think they've screwed sonic over enough in the last few decades that no one really cares... sad to it looks pretty awesome.
Because spaces are source of confusion and they're a pain to deal with in programming/scripting like any special character. No spaces in an URL address for instance...Some software might not recognize them properly, so on... So dashes, points or underscores... is a general convention for file naming (not only in 3d).
Thank you for the suggestions everyone. I went with the flat shaded viewport capture using the grabviewport script. If anyone has any additional suggestions I'd love to hear them! This is what I have right now (the pose isn't ideal, but I can work on that later):
@kio @Brandon.LaFrance Ooh, thanks for posting that video and github link. Really interesting technique for vertex animation. But yeah, Ossim (bone in latin) is for different, more traditional approach to animation. I will actually play with Houdini/UE4 and that script on github maybe come up with something for Ossim.
You could try using meshlabs open source software that might have a quad decimate feature check under remesh options at the top, can't think of one for Max though sorry, I'd be surprised if there wasn't a script out there though good luck :) http://meshlab.sourceforge.net/
Thanks guys! SSquir33, good crits, will definitely pay attention to that. Meanwhile, i'm muddling through trying to get some basic design functionality (mostly parameters for triggers and spawners so i can design/script levels) for my unity game... And making a lot of mistakes:
It's so weird seeing XSI support still. Seeing it work with UE4 was really cool. Softimage and UE4 have their own visual programming, so it'll interesting to compare the 3. Looks like everything is going to have node based scripting in the future at this rate, with Substance as well.