Hi, if someone wants to be grooming artist, what is better to have on a portfolio , a real time hair(haircards) or rendered xgen ? by better i mean what is more valuable to the industry?
I enjoy using Yeti over Xgen as a newbie in 3D grooming, but I don't know if hair created in Yeti can be imported into Marmoset like how Xgen hair can be converted to polygons. Or at the very least, can we use Yeti to make hair cards?
Hey everyone, wondering if anyone has tried importing xgen descriptions into Marmoset without converting to geometry. I tried alembic caches, but it doesn't seem to work. Just curious if anyone has ever tried it.
Hey. I know you've already solved your problem, but I suggest using XGen next time. nHair is already outdated and, in my opinion, XGen is far easier to use.
Hey. I'm doing a turntable render on a character with xgen hair. Before I added the hair guides I was able to do a 360 viewport rotate on the character using the timeline and I was able to vray batch render the turntable so everything worked fine. However... now that all the xgen hair is in place, if I try to scrub through…
Personal project Furthering practices with Xgen C&C are welcome Modeled everything in Zbrush Xgen Fur done in Maya Texture done in Substance Painter and Mari Vray-Render Comped in Nuke and photoshop concept by Ilse Gort
Not specifically for games, but here is an interesting demo on using XGen for doing long hair: [ame="http://www.youtube.com/watch?v=yBzQGgMG3dg"]Maya Monday - XGen tube groom for long hair - YouTube[/ame]
Hey Guys Im following the XGEN hair Tutorial: http://www.cgsociety.org/news/article/3734/a-brief-guide-on-grooming-hair-with-xgen-in-maya However, when I use the "Place Brush" and sculpt the guides, I cant make the groom follow those guides. How am I supposed to do that? My groom just stays the same way as I created it…
Without a good Maya TD i see no way to restore it. Thats why i dont use xgen core. I go with xgen interactive. The thing with maya is that all studios have TDs that are able to repair such issues.