Was looking at old digital arts (2016 not that old lol) and found interesting what i learned to this date. Old ones on the left. There's still a long road forward i guess but i like the newer results, yeah that's all, thanks.
This is a year old topic, but I always face the same problem. I wonder what does Zbrush developers think about this issue. It's a big headache if you have many udims.
Hey! Do you guys know what makes old graphics, old? Take a look at broodwar for example They are sprites made from 3d objects, but they have a unique look, maybe its the color limitation, maybe old render engines, what is it? Some more examples: