Urgh that sucks, I feared that my code was not the problem here.. Thank you so much though, for taking the time and get to the core of the problem! I will try to get a hold of Marcus and will post here if there are any news. As a last resort your idea sounds fine, but I’d hate to mix up the subtool order,..
So finally they did what was expected. Copied Sculptris coding and pasted in to the up coming update called Zbrush 4 R2 "Clay time." Who gives a damn tho, they do own Sculptirs now, so hay, I am excited. :) Waiting for Sept 20th.
I'm really interested by a third person camera in UDK (unfortunatly, i'm not a coder), it would be very nice if you give me your code (but I understand that you want to keep your work for you) ^^ Btw very nice start, it's an awesome sculpt and sketch ! :O
Really impressive. The choice of HL2 was a democratic decision between the 12 original modder of the team. Beside, I think my coders would kill me if we would switch of engine now as they just finished coding the base. (After something like 3 months of work)
I'm an artist who moved into coding. Coding in unity is not that hard, it's pretty easy actually. You guys would be surprised to hear that I find rigging and skinning more complicated than most coding. The hard thing about coding is learning the syntax. using systems.collection Translation. When holding space bar, every…
Hey, i had to push that project alittle bit to the back because of other stuff. From now i can work on that project again, and will keep updating this thread. I updated the internal code which generates the hair strands to increase performance, but its still in super-alpha mode, so still no early access here.
Since when did they start charging 35 quid for pc games? Looking at the rest of the game chart they are £5-10 cheaper, the whole Modern Warfare 2 pricing coming back eh ... gouging ******'s I got a friend code, going to play it before I even think of shelling out that much for a game.
It's definitely most awesome. It seems more like actually writing code in HLSL just with nodes, but to think about it, it might be not so comfortable for most artists since basic hlsl knowledge is required. The UDK editor eliminated a lot of that tech stuff. Anyway, Kris get hired by Valve in 3...2...1...Go! :D
lucky me not using shortcuts^^ i never thougt about that anytime in real life^^ lucky you being no coder, thinking about how to code how people acting, rain and stuff that happens around me drives me nuts^^ tight atm i see dead people, i think i need a nap
Getting the stuff into source is pretty easy once you get the hang of it, it does involve some trial and error and even quite a bit of reading and some basic understanding of some basic concepts of code. The Valve wiki is a good place to learn, also there are a lot of user based tutorials floating around the web. BUT and…