Thank you for your time! The spikes are either going to be large Horns ( maybe from some mythical sea beast ) or some wooden spikes ( both to convey a warning that this place is hostile to visitors / once was ) Id like it to feel in disrepair, that maybe there "might" be a soul inhabitant. however they are no where to be…
Well I think for one thing your portfolio doesn´t show what you wanna do, you got props, characters, environments and materials. it´s generally not a great idea to spread yourself thin by doing a bit of everything. I assume that´s because your school assigned you all kinds of stuff to do but now that you´re not in school…
Fairly sure I'm not going to make it in time, but I will definitely finish the bard concept on my own. Starting off with my biggest weakness, going in head first ! @AdamDanby, it's nice to see some significant changes to the original design! I think you went a little overboard with softening the folds on the pants as they…
Decent for a first model. You should post wireframes, tri-count and map sizes though. You provided PLENTY of shaded angles to look at, but they don't appear lit. Use marmoset engine for this. Depending on where this model would be implemented, the polycount suggests it would be used for a mobile game. I'd say nowadays the…
Good on ya for doing an original concept design. The clothing doesn't seem to be sculpted in the Overwatch style; that's what stands out to me originally. For example, the Jacket lacks relatively sharp, planay folds and instead has lumpy and soft shapes across the board. If you take a look at Hanzo or McCree, a lot of…
There are a couple of threads on normal mapping on the technical talk forum that helped me a great deal in understanding what is going on. This is a huge topic, and a lot to take in. It will take time to figure out how things work, why you should do things in certain ways, and how they relate to Blender.…
I dunno nekked, no matter how cool this all sounds I can't get myself to believe in a complete rework of the way game engines operate. I am all for hoping for a much more generalized used of voxels for highpoly creation, but hoping that realtime (= OPTIMIZED) 3D will be like that anytime soon, I don't think that's really…
I would also suggest it will depend what you're modelling in. If it's Maya/Max/XSI etc. then you'd be using sub-d I guess, and either creasing or placing bevels/edgeloops in those areas where she has the sharp lines like the nose, clavicle and shoulders. If you're working in ZBrush then it's a totally different process and…
It would help to state the purpose for your survey, at the start of the survey. I get it's to help you write your thesis, but is your thesis going to be creating a new tool? It would also help to state where you'll be sharing the tool when completed, and maybe a link to a social site where you'll be sharing your progress…
Hey again, So this has been bothering me a bit as I just can't seem to get it to work, should be a simple problem really though, I've done it before in MAX. I'm using Maya 2012 atm and I want to bake out a lowpoly AO, BUT I want to include normal map information into the AO bake. Basically because I often have a lot of…