lol - true to life reenactment 10/10 would watch again. 15 likes 139+ views you got to make another now. Were you force against "your will" to make this? Animations a bit rough but other than that better than most things I've seen tried. I think you found a calling for youtube for at least a bit my favorite parts where:…
Welcome to our Dota 2 Monthly Community Competition #18 This month we will keep doing SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is: KNIGHTS And we are going to have then…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Nice move Anuxi, I've wanted to mention this for some while, it's good that you brought it up. If it's ok, I'll bring up whatever I can think of not only LoD0. 1. Tiny: Weapon LoD0 Triangle Limit: 1200 LoD1 Triangle Limit: 800 Texture Size: 256H x 256W Tiny is huge, his weapon is huge too. his weapon is 4 times bigger than…
Only had time to go over the front, my anatomy isn't the strongest either, but theres a few fundermentals that can be corrected here. I know my hand writing isn't the greatest, so here's a few notes to go with it; Pectorals should be slightly shorter then they currently are, also flatter on the bottom (yours seem to…
I really like the site layout, simple and to the point. I think with the site itself there really isn't anything major that needs to be changed. As for the content, I really like your work, particularly the concept stuff. I would say from looking at the stuff on your website your 2d art is definitely your strong point. I…
Aye, there is a displayed tri count, the below statue i think was about 640 tri. I'd imagine throwing in much higher meshes wouldn't be an issue, this game was created to handle hundreds upon hundreds of units many of which can have its fair share of polys. I haven't found anything about texture size though, Materials and…
I've got a 2 at home and a 3 here at work (god.. It's depressing that I can say 'here at work' at 6:30pm on a Sunday :P) Anyway, yea, the buttons, I don't use them. I suppose they could be set up to do something useful as the scroll bar on the 3 you can use with your finger and you can use it to change brush sizes, but…
So with this kind of big (compared to the player) in-game asset it is pointless to create a high poly version of the model to generate detail for the normal and texture maps ? .... or did I made mistakes when creating the UV's for it. Here is the Low poly UV layout Few words about it.... basicly I followed a guideline that…
You guys are doing inspiring stuff already. ^_^ http://i.imgur.com/P2Wht4V.jpg Some assets I plan to use for my block out, nothing grand yet, but I'm done for right now so I figure I would post them and get any advice on scale or whatever else. I can't draw very well so I briefly wrote what I plan. I'm thinking of doing a…