This is a bug in Max 2017. I believe it's fixed in 2018. An Autodesk developer wrote this script for me to get the layers back. Place the script in the startup scripts folder, and then restart 3ds Max. Then open your organized file. Everytime you open a file it will make sure that all layers/objects are working.
hi i have problem with realtime reflection please help me that's work if i use texture2d and surfaceReflection script(PlanerReflection) but if i use cubemap for reflection i cant align reflection with model texture2d and surfaceReflection script and ShaderNode: Camera.RenderToCubemap script and ShaderNode:…
In a twist of fate.... I ran it 4 times with the script editor opened, and it showed "bnormal;" and didn't crash once. Then I closed the script editor, and ran it once, and it crashed immediately. Although after reopening Maya, it's crashing whether or not the script editor is open. Here's a shot of those directories after…
ya thanks for the hints, im thinking of trying to write some scripts to make some tools more context sensitivity, apparently modo supports python scripting which i got some basic knowledge off. right now im working on a script to combine all the edge loop tools.
Not sure what it could be, but you could try resetting Xforms and converting to editable mesh and back to editable poly. these scripts might be helpful http://www.scriptspot.com/3ds-max/scripts/transfer-uv http://www.scriptspot.com/3ds-max/scripts/morphix (only if the vert order has been changed somehow)
here is a script instead of a cryptic compiled code: http://www.scriptspot.com/3ds-max/scripts/quake-iii-md3-importer-public-beta Blender script (use it as a middleware?) http://www.moddb.com/games/quake-iii-arena/downloads/blender-md3-import-export-tool
Yea, I actually needed something like this script last week. I just never thought of searching for a script until this thread lol. Maya should have a lot of these tools but I guess the generous community giving away these scripts for free makes up for it.
Yes I should do something via script. However I didn't use the Unity's particle system for it, because I had used it for this effect before but I was not successful, I then modified the 2D Particle's script so I should do something with that script.
Number 4 "Planar" is a great mel script by Chris Whitaker - http://www.funkybunnies3d.com/tools.php Also number 1 has a great script too for Extracting/detaching/combining (if you dont want to use the Detach option like throttlekitty suggested) - https://www.highend3d.com/maya/script/free-smartmesh-tools-for-maya
Thx, that script is just not working for my problem files, they still turn it off but every other file that i open after it turn it on again which is already a big help. Maybe it could work if there could be delay before the script runs? But then again i have no idea how max script works.