Hey guys, here a new project I did in the last weeks. I hope you like. You can see more imagens in my artstation. https://www.artstation.com/artwork/zD1rrD
Hello! Im a uni student working on my original fantasy character, it took me approximately 6 weeks to create this artpiece. Please feel free to share your critique!
Greetings fighters, Howling Fury is a 2.5D versus fighting game project started only a few months ago taking its inspiration in franchises such as Street Fighter, The King of Fighters or Power Instinct (Gōketsuji Ichizoku) for example. The team counts only 2 members and we are looking to expand it by finding awesome…
Hi, My Name is Carl. I'm a 3D Artist who has been working in games for 6 years now. I work in realistic PBR and know all the standard programs such as Maya, Substance Painter, Photoshop and UE4. I'm looking for a interesting new project to work on, Paid or Un-Paid till the release of the project/Funding is aquired. If you…
Hi there! I am an indie developer working on my first game, a First person shooter. I realized being alone won't make the game go far. I am using unreal engine, there some free animations to work with but I need some more. My main problem is, I need an animation to bring the weapon in front of the camera for scoped aim.…
A few Notes: – Since this work is not endorsed nor officially approved by Blizzard Entertainment at this point, all that is about to be mentioned here is considered a ‘fan-fiction’. Our goal is to approach Blizzard at a later date to pitch the idea as a whole, and the project in particular, to them with credible materials…
Yeah, I agree. Remaking an old game environment or character is not as easy as it sounds. It's quite a fun challenge when you also have to do some redesigning as well. With my most recent project, I tried to stay true to the original but my upcoming project is going to be another remake of a horror game environment but…
Hi there, (Like a few others here) I have been given the assignment to create a number of 3D models for a college project, each of which has a set limit on tris. The project was split into 2 parts, firstly a set of 4 objects, each with a 500 triangle limit, and a texture size of 512x512. The objects were: -A melee weapon…