Today is a big day! My brother is making a great job with the programming, we got a lot of new stuff like lens flares, new behaviors for the enemies, game modes, final boss, etc. And... we got the final boxart!
Some Updates: Next: posing and scene build for final renders. Crits are welcome, but this being a school project, it's due in a couple days, then on to the next project, so I don't know when I'll be able to get back to making changes.
Hey guys great freaking posts O__O I can look at this stuff all day! (ps. Which I do) Final stab at the diffuse (for now) Here is a Xpost of this thread: http://www.polycount.com/forum/showthread.php?t=102257
duncan, tehsplatt, scott, ericdigital.....awesome stuffs!! High Poly done: and texture progress via marmoset....trousers sorted boots are early days yet with a temp spec on them, they need lots more work. thanks for looking and stuff :)
I've been working on this asset for a few days now, I wanted to improve my sculpting skills in Zbrush, this is just the high-poly but I also worked on the low-poly. I'm not sure if im going to spend time on texturing the asset.
@hoenheim : not bad for a noob =P haha, just kidding, you gotta teach me how you work on your textures someday =D Still working on that girl. One day i'll finish it! Well... I hope so xD
Thanks for the support guys, Im really going to be giving everything I got these last few days. Here is the thread if anyone is interested. :) *note bark on the other trees is just a place holder. http://www.polycount.com/forum/showthread.php?t=90948
so much nice work on pc these days, good stuff all. more fiddling about with renders for me in between driving up and down from nottingham to london:/. Lost the likeness a little, but I like how the style is coming along now
I've been knitpicking at my drawing over the last few days.. here is an update... @ Alkogolik-- dude.. your hard-surface work makes me cry.. AMAZING job dude.. :) @ jramauri-- your angel is coming together really splended man.. :)
my advice would be to not start out by trying to do a full creature every day... when you are learning it can help immensely to take your time. Don't worry about speed yet, work on quality, speed comes with experience. ¬Woog