Cheers fellas! To those of you asking what brushes I use, (heheh) I actually used 3d pretty heavily to establish most of the main elements (besides the crowd in the foreground, the escalator, ceiling etc.). I'm not too hot when it comes to perspective drawing and I'm pretty quick at mocking stuff up in Maya, so I figure…
Thanks for the tips! I really just started modelling it as a way to play around and get a feel for some of the techniques I had just learned in video tutorials. Originally I was just trying to emulate some of the shapes you had made for the round parts, trying to figure out how to make them in sub-d, but I just kept…
coming along nicely! i think some edge definition could help - it seems like all your hard, crisp details are in the center of each board, instead of defining the edges. this creates a convex and soft feeling to each board. you've shaded them to reinforce this, with the centers being lighter than the edges. same goes for…
@tjdupree3dart i dont wanna be harsh, but i wont be all "hey look its so cool". as said before, everyone has to start somewhere, and youre going well. i still remember when i first started (nevermind people who bash blender, its an awesome 3D tool, indeed i still use it for simpler meshes. but its always a good idea to get…
@ZacD: Everything you need to know is here: http://forums.sc2mapster.com/development/artist-tavern/9662-article-modelling-and-exporting-for-star-craft2/ Really not too complex, but keep in mind this tutorial doesn't get into the data editor. That's where the real headaches begin, luckily I haven't had to deal with it too…
Thanks, glad it's recognizable. :) Spent a ton of time working on that part. Regarding the pores - At first it was a lot less "pore-ish", but then when I put it on Maya and rendered it, I had very little control on how visible they are. I decided to push it a spec further and then, my normal map will have more detail, and…
I think you can improve quite a bit, if not on the basemesh than at least with the sculpt, i think the overall proportions dont work, from the front he is way to wide in a lot of parts - imho The side is working overall, but keep in mind in the concept it is moving, so its one leg left behind and one already moving…