Hey guys, I'm sensing some bullshit here about Blender cycles rendering faster with GPU than CPU. I've made multiples tests and got no convincing return from the settings... I'd even say my GPU runs slower than my CPU.... Edit: Aahh.. after research, I think I understand now. People say AMD cards aren't perfect fit yet for…
http://www.polycount.com/forum/showthread.php?t=152769 It's happening! Fresh tutorials for high-quality Cycles renders. If you find these hard to follow or extremely boring at any point let me know where you got stuck (by PM if you're more comfortable with that, but in the thread if you have a question that you think…
The first time I tried importing, the model didn't look so hot, but it was because I didn't un-check the 'weld vertices' option when using MoI's mesh exporter. Un-checking that option is critical for success, as Zalamander explicitly notes (he wrote the importer). I didn't read his instructions the first time I tried it so…
So what you are saying: no settings in a datablock defined in the texture tab magically relate to image textures linked up in the node editor, meaning there is currently no way to toggle mip mapping for Eevee viewport display? Because that is my understanding of the whole affair so far. I admit since picking up Blender I…
I've tried, but getting the beveled hole to match the angle of the curve seems too difficult. Unless you settle for a sharp edge, which I don't want. But moreover I'd like to be able to model stuff like this, if there is a way, for hi-poly renders and such. edit: nevermind, I was looking at some hard ops videos and…
Here's a video tutorial on Kfir Murlaubs real-time rendering techniques. http://cgcookie.com/blender/2014/06/17/realtime-glsl-lighting-shading/ Since watching this I love bringing my sculpts into blender to create beautiful presentations. So a big thank you to Kfir :) What's unclear in the Fiend of Chaos video description…
Hi, Still finding my way around Blender. I can't seem to find any AA filters, coming from V-Ray I'm expecting to see a few, i.e. Quadratic, Mitchell-Natravali, etc.... I did see in the 2.79 docs (https://docs.blender.org/manual/en/2.79/render/blender_render/settings/antialiasing.html) that they were available for that…
Workbench is the default viewport renderer. I'm not sure how to change the default material. I just have a custom default material applied in my startup blend file and use Hardops Alt+M in object mode to apply to selected. If I just want to apply different colours to objects I set viewport to studio>object and set the…
I tried something similar and got a coloured border on the viewport, Blender 2.78c. Transparency is in the diffuse image: Now, if I use this other network then it looks great in the viewport, but it won't render with transparency of course: The only reason why it's transparent is because of that Viewport Alpha option in…
@Udjani @Justo Yeah sorry - OSL was supposed to be regarded as a recommendation rather then a necessity for this. I brought it up originally because I jumped the gun and mistook what I saw and in rushing the changes to the post I didn't reflect this well enough. It was supposed to state that it wasn't needed in this case…