Hello all - I remember finding a little add-on (probably here in this thread, but not 100% sure about that) that added a useful functionality to the node editor : double-clicking on an image node would make the relevant image current in the image editor. Does anyone have a link to that ? [edit] Ha, nevermind, found it. The…
Indeed. Similarly or to extrapolate further I think it's also about time Blender's modifier stack receives a well overdue revamp. Over recent months I've invested some time and effort researching native non-destructive techniques, for example the NITROX3D workflow for designers by Chipp Walters was an absolute eye…
So what you are saying: no settings in a datablock defined in the texture tab magically relate to image textures linked up in the node editor, meaning there is currently no way to toggle mip mapping for Eevee viewport display? Because that is my understanding of the whole affair so far. I admit since picking up Blender I…
How do different objects with the Eevee node 'RGB from Shader' interact with other in a scene? It would seem that to derive the color, Eevee has to get the results of a preceding shader- but the result of that preceding shader requires the light reflected from other objects to be assessed, and if those objects have the…
I'm preparing a couple of models for my demo reel, and am finding it to be more difficult than expected to render curved wireframes on a model in Blender. This is what I'm talking about: Model is subdivided, but the wireframe has the resolution of the original low poly geometry, and smoothly follows the curvature of the…
Can someone explain to this old grandpa what's the hype or reason to be excited for the amount of development and updates surrounding geometry nodes? :# Is it something that'll benefit VFX artists a lot? From a videogame art perspective, I'm kinda scratching my head here on what its uses would be. Can things be done…
I'm still having troubles with this- I fixed it with one project, but it's unclear how. I'm still bumping into it with new things. All the materials that I'm using have the texture referenced in an Image Texture node, and there aren't any empty material slots involved. I'm using TexTools but I don't think that's the…
@wilson66 On the topic of Eevee/principled shader not displaying pbr content correctly : if I am not mistaken, merely plugging the maps into the default slots will not work - or at best things will be plugged, but with the wrong settings. However if you go into the node editor and set things up correctly there (non-color…
@Justo Edit: had a look at the object and fixed my post. Looks like two different issue's to me, high poly needs that normal edit but the actual bake might be also having the issue in the thread below - but trying your file baked at 1k with edited normals with 'set normals from face' didn't reproduce the same results for…
Guys I made 2 new vids, 1st is a uncut recording of actual work that I go along when dealing with relatively complex shapes, and the 2nd is a brief talk about workflow and baking down bevels in cycles to be imported into Substance Painter. Remember kids, to avoid Tangent Space Normal artifacts in Cycles using the Bevel…