@Udjani I definitely will try it out. Currently the chamfer mod in max 2020.2 is seemingly the best out of any DCC app right now. Although I don't mind moving to blender for its other features. @pior Fantastic thank you for the write-up. Handling transformation like that definitely feels more fluid for a 3D app. Anything…
Blender right now is looking extremely impressive. I'm currently a Max user but am willing to give Blender 2.8 a shot simply because of the amount of updates it receives and features it already contains. However I do find it lacking in several areas, although maybe it's because I am unfamiliar with the software and simply…
Hey guys, I just wanted to post that Bsurfaces 1.5 has been released and its pretty outstanding. (it will be released as GLP within 5-9 months but is currently $39) Its a modeling and retopo toolset that uses greasepaint and/or bezier curves to generate surfaces. Its the commercial upgrade of the current Bsurfaces 0.9 that…
@musashidan I will watch these, thank you for sharing your findings with us. I'll watch it next week though, since I need to start preparing for a trip now. I'm so slow haha...But learning new software is exciting! During the creation of this bolt head, these were my main concerns during the modeling: * Any one-button…
There's no way to store components to be selected afterwards (Tags/Clusters) - vertex groups in editmode - object groups in object mode both using the CTRL+G shortucut. Quad view completely useless/broken -yes, but who use it? No auto wireframe for orthographic views -what is that? Too much switching modes due to this…
Hello, I am trying to rig some (tank-like) treads to a small robot. I essentially want a single controller object that I can use for both the movement and rotation to drive the tracks. So that moving the controller object forwards/backwards moves the whole bot and both tracks in the appropriate directions. Also, so that…
2.63 RC1 is out! Ngons ahoy! BMesh * BMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and quads. * In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife…
So I'm making a move onto using Blender (2.8), and I am trying to work my way through the UV ...system... and it's a bit jank. Everything is insanely manual and fiddly; which I am just trying to ... get used to. However I am running into annoying issues with how Blender selects edges in particular. Firstly I have to drag a…
Hi, I need a suggestion for addons for Boolean and for Remesh or quick Retopo for hard surface models (blender 2.8). Not for sci-fi modelling or modelling for games, but mainly for automotive modelling -> quick visualisation and to see some design elements eg - various versions of holes/slats on a fender, gills, some…
Ok here we go. This is the first time ever I defend a 3D software. I totally understand your take on this because I was exactly like you; I didn't know the software and thought a lot of things had to change. But that's, I think, because I was still in my Maya/Max workflow and mindset. I'm not sure if you've ever seen this…