box select a single vertex just works as expected.. it just does not set the active element - which makes sense for every selection with more than one element.. but yeah might be an idea to handle the single element case differently - its not like they are not up for ideas ;)
Amazing stuff! @"Michael Knubben" I tried my luck with just Quick Favorites and added a continuous animation for the UV. Selecting one Modifier and copying it over to other meshes works. Would love to see a PME version.
Stock pie menu setup. Bevel vertex. Contextual tools/hotkeys. Improved edge loop selection. Inset/Extrude segments. Selection type hotkeys (vert/edge/face). Improved vertex normal shading. True local transformations (IE; selecting 3 faces and extruding each along their respective normals). Improved symmetry (deleting half…
For anyone interested about the Face Selection behavior for Box Select influenced by " Limit Selection to Visible" toggle that joebount mentioned, bug report was not accepted. This was my bug report: https://developer.blender.org/T47061 I'll create a proposal for the blender mailing list, just to entertain myself and see…
No. I want to set MMB to act like "sticky key" in XSI. It should activate grab tool with nearest axis snapping mode only while i'm holding it. I intend to use this setup with my wacom. It should work roughly like this: 1. I'm in selection mode and use pen tip to select vertices. I won't accidentally move anything because…
Thanks. How do I 'set a bevel weight per edge' though? Sorry, newbie in this area. Can I somehow convert already hardened edges, or do I need to re-select the edges and apply a bevel weight to them? EDIT: have found out already that I need to adjust the 'mean bevel weight' for the edges. Question remains though, can I…