Also, it's worth noting the new release schedule. They've been planning this for a while, and it's now going into effect. "We're reviewing with all branch/patch developers the status of their work, and make a migration schedule for all new features. This could include projects like new Mesh editing (BMesh), paint/sculpt…
Some of it is actually pretty clever if you completely disregard that people are accustomed to other methods. For example, most people dislike RMB select, but having a button dedicated to selection isn't that odd of an idea. LMB doesn't make a box, but places the cursor, which has neat stuff that other software doesn't do…
I've been trying to think my answer through before I'd answer this type of question. And all the times I do that I am stuck wondering; what would possibly happen to the artist(s) if there was no Autodesk or Adobe and all he/she is stuck with is traditional paper and pencil, or MS paint, and free 3d software such as…
I think the only reason Blender doesn't have Ngons right now is because the mesh code is so old (15yrs+, iirc) I'm not sure I can agree with your statement that people who dont use NGons must have a rigid workflow...Its just a different way of modelling. Bob Ross used 1-2' paint brushes, but i wouldn't say that they…
Max Smooth Groups are more akin to weight-painting than just hard/soft edges - this is one of the reasons smoothing can be 'shared' across more than one 'group', something you can't do with Blenders implementation of edge marking (and why it's a complicated mess to implement in Blender using their current system). In…
There is https://github.com/heimlich1024/OD_CopyPasteExternal. Should work on all kind of softwares. Anyway some update about Hair tool. I latest release I focused mostly on creating short hair, so you will be able to create this kind of stuff: Video about new features: https://www.youtube.com/watch?v=FLHbzCXOijg I know…
A question for the custom build enthusiasts : About a year or so ago the early iteration of the improved sculpt features was released in the form of the Pablo Dobarro "sculpt branch". It had new sculpt options, cursor settings, sculpt mode mesh filters, voxel remesh, and so on :…
Hi all - Does anyone know of a clever way (hidden menu ? Addon ?) to have a much clearer showcase of all textures available in a scene ? Ideally with much bigger previews, and without having it contained in a popup menu that instantly disappears. Basically something that would look and operate similarly to the browser to…
metalliandy: I really think you don't get it, though. Unless we're all misunderstanding you, ofcourse. When you break edges, you need to break the uv's along those edges as well, and move them apart a few pixels. This is documented well on the Polycount wiki, which is in my signature. I wouldn't bake something hard-edged…
I share how to texture a game character or creature without opening a painting software. You must use: - A curvature map: https://blender.stackexchange.com/a/72602/23134 - A curvature smooth map: https://blender.stackexchange.com/a/100637/23134 - A thickness map: https://blender.stackexchange.com/a/100725/23134 You need to…