Here's Jed's Ultimate Guide to Smoothing a Mesh in Six Easy Steps in Blender 2.73 for Xnormal. Not for anyone in particular, just for posterity really. Step 1: Make your model and layout the UVs. This is the hard part. Here I've just got an ico sphere. Step 2: Select the model in object mode, or go into edit mode and…
No, weighted normals is something different. Just regular smoothing groups(hard/soft edges) So for instance, in Max, there are 2 ways of doing it: 1 - select edges and set them as either hard or soft. 2 - select faces and assign a smoothing group(where smoothing groups change between faces the surface shading is…
Real quick question: is there a way to do an edgeloop selection from edges already selected? The select loop by clicking is nice but I don't necessarily want that behavior all the time. It does what I want when I go in the menu Select -> Edge Loop/Ring but not when I assign a shortcut to it. Found it: Basically had Loop…
Here is mine proposal. Votes and help with english are welcome https://blender.community/c/rightclickselect/Rzbbbc/backface-culling-for-edges-and-vertices-too-for-re
@renderhjs When using the ray distance and hard edges it gives me ''double edges/gap'' where i have hard edges. so i was using custom cage, but is anoying to have to duplicate your lowpoly, then inflate or use a displacement, and probably end up moving the cage to another layer too. Bcz of that, i was wondering if there…
Cutting in your own edges in maya etc. you just cut where you want, put the edges where you want. Trying to do this in Blender it then triangulates ngons you were left with (that you were going to cut into quads manually). Instead of just cutting an edge between two verts in the ngon, you have to delete the faces it's put…