Looking forward to it. I feel like this kind of stuff should be implemented into the OS. Its so helpful to be able to send quickly recordably screencapture .GIFs to people. If only they weren't limited to 256 color and so heavy-weight in size.
Nice. Sounds very interesting. Yeah, I built my tool to be versatile and be used for many things. Probably more so for env art, but also could be used for hard surface things like rivets or other details on a surface.
@Sipe: Wait, wait, wait...you mean to say, I can render/bake something in Max for the maps, using all of it's native tools like MatID, etc...with all the benefit of XN tangent? You're bloody awesome mate!
yea, that's actually a canned animation that is part of the shaders they let you use. UDK mobile shaders are like the cryengine illum shader, but much more limited. you can't add any custom functionality. http://udn.epicgames.com/Three/MobileMaterialReference.html
Currently busying myself with parts of a Master Material for aircraft panels - first thing I'm trying to get done is Vertex Color based destruction: EDIT: Updated to make it much more like the intended material (thin metal fuselage):
Congrats! :) There are so many things in max that is not working appropriately, and most of them not even complicated to fix. I'll never understand why aren't they fix them. Like this one. :) But anyway. It's so much better to look at the good one... :D
So, I was looking at scriptspot and found a peculiar experimental feature in Max 2012's Nitrous Viewport that I didn't know existed. Realtime Reflections! Found about it on this script's page. Now get this to run at higher than 6 FPS on a machine like mine and ship it in the next cryengine update. :poly124: EDIT: on second…
I totally agree its not all that common to bake spec and it probably doesn't need to be cluttering things up. However, on a few occasions I have baked spec, more like just used the slot to output masks at the same time I'm baking diffuse and normal. IF I use the spec slot its for things like a secondary set of light…
You guys have no clue how long I wanted to post something in here! :) I made an addon for Blender. It lets you save out your images (and animations) automatically with a keyword based system (you dont need to use the keywords though). It also searches through the destination folder and retrieves a new file version number,…
thanks, internal use only at the moment I'm afraid. Forgot to mention the normals of the target (terrain mesh in this case) are first copied to a map channel. I think the vertex colour interpolation using barycentric coordinates gives better result than trying to interpolate between 3 vertex normals, then converting back…