Working on a weapon for a long running beta vehicle for UT2004 : Texture WIP, gotta add a ton of grime and smooth the nasty nasty shadow errors from the cheap light bake I did.
A humpback im working on, normalmap baked from highpoly, diffuse is still wip. model is at 7k tris.. texture and normals are 4096x4096. cheers! [ame]http://www.youtube.com/watch?v=NK3RsVNDkBc[/ame]
This is a really early WIP level in unity.Placement and env is all over the shop, but its slowly taking shape. Press ctl and forward to run rather than walk http://www.mikerusby.com/zombie/guardtest.html
Ruz, the second one looks alot better I must say, even though the mirroring is obvious in both cases (I hope you notice this aswell, but as it's a wip I hope to see it adressed)
Inspired by Devin Busha - Check out his thread here : WIP - Hand Painted Texturing. My draughtsmanship leaves a lot to be desired, but was just playing with mixing things up from a limited palette.
Thanks for the crits on the hands guys. Maybe I should have just started a WIP thread. Will for next character. Still need to add futuristic light armour but i'll move on to the next character for now.
Decided this Tuesday that I would finally start on a 3D realisation of my 2 yr old Dominance war entry concept. Altough, not to those specs. Concept (there will be no gun hence the ''X'') 2300Tris WIP
I really love the teeth Cap, but the rest of the face looks kinda odd proportionally. I'm assuming most of that is because it's a WIP, but the nose is very weird to me. Almost...Voldemort-ish/snake like.
cool start in the new year here !! nice one mop.. looks really flowing and natural and the same for you, mLink! Haven't had much time lately.. but I'm on it.. hat is still highpoly-wip
Started out as just getting to grips with Zbrush, being familiar with mudbox and all. This is a shaderFX screengrab from max. The black lines are due to the SSSmaterial :/ Fun eough to continue this head as is, so I consider it wip.