have this in mind, you can easily use ngons, tris on a flat surface, dont be afraid of it! This could save you ton of time on the weapon! =) This means that you can modell more freely on that weapon if you dont have segments going all the way through the weapon. =)
dude.. it's like, you can't have nice results if your base geo looks like that.. first of. the you base geo is insuficient. try and start with a cylinder with more sides, delete half of the cylinder and go from there. The other thing, you dont even have proper control loops at the same distace on both ends of the shell…
You could unwrap the Object which is in the form you want and then use a Script like UVW2XYZ , copy the outcome, revert back.Then you have one flat one and the desired form. Method 2: Start with a flat shape, copy it and bend it the way you want it.
@PixelMagic Even if the way Frank show would be doable, if you have more details in other directions and other sizes it will become such a huge pain to do it that is not worthed. You can see this youtube video on sacboi link to and older discussion in this thread. And is possible the best solution for this problem, Also…
Thank you so much. Can I ask you what segments you used for the two regular spheres? I could not for the life of me to get them to match. Did you have to scale up the size of the sphere that is doing the cutting(the clear one in your picture). For me, whenever I get the segments to match the top of the sphere, the side of…