@Olingova, one thing that i do before adding those kind of details is to add enough horizontal edges that they will become your supporting edges. Check screen. The rest is just cutting the detail and add vertical supporting edges. Probably there is a easyer way to do it, but this is how i would do it if i had to make this…
http://prntscr.com/amy6wi How do i have to start this? i tried with 32 and 40 sided cylinder,removing few side edges, added edges to the area from where they were deleted, pulled in some vertices to get the curve shape and then added loops to get hard edge but failed My result: http://prntscr.com/amy8ev Doesn't these forum…
Hello all. I'm trying to brush up on my modeling skills. Currently I'm modeling the Android phone character in Maya 2015, and I've come to a bit of a head-scratcher. After doing a boolean difference, then a boolean union for the antenna, I'm unsure of how to connect the hanging vertices to the rest of the mesh, without…
I'll have a good look at those and see if it helps, thanks. So far, my best attempt is the following: Does that look like it's heading in the right direction? I'll need to extrude the wing roots out somehow in a way that looks right, as well as make it taper downwards towards the rear, but it looks like it could be a…
So I just found my personal perfect way of doing this: 1. in edit poly select the section that you want to have diagonal 2. add FFD 2x2x2 modifier 3. Move the upper 4 control points 4. Add another edit poly modifier on top select the upper vertices and move by the same amount 5. Add a symmetry modifier and done Is there a…
Hello. I am having this problem. I am trying to model this little piece for my SCAR-H rifle but I do not know how to make it look really good. Here is the image: And here is one without wires: Basically what I did is that I poked every face and pushed the vertices up a bit then I chamfered every one of them and added extra…
I was specifically trying to figure out a faster process of getting it to that slanted angle and having the faces extruded. The next parts of the model are not what I'm concerned about, because I know how to make it work. I'm looking for a simpler process for when I set the angle and add the extrusion, because right now,…
I selected the edges. The reason for that was. 1. I have a smaller Hole and 2 bigger. Giving them the same amount of bevel/quad, will give the smalle one a sharper edge when zooed out. . 2. I had more control over the places that needed fixes afterwards. Just where you've marked you'r stuff. For example the box that…
Ok so since this is a place for learning and what not and Im in the mood to learn lately. I tried that star in the sphere thing. Its hard. Started with a sphere, 42 sides I believe. Might have been 44 or 46 I cant remember, but I placed the star inside the sphere and added sides till it matched the corners of the star real…
Zoli, looks like something isn't welded correctly on the edge. Select every vertice and apply Weld to fix this. To see other problems, find Ngons in your mesh and fix them if they cause problems. (In ribbon menu, there's selection tool that can select faces with more than 4 sides etc). On that edge in the last screenshot,…