Hi guys I'm new to hard surface modeling and I've been practising complex shapes since. I've got some pinching problems with this model. How do I fix this issue and the topology as well? Thanks in advance.
Hi :) I'm having some troubles modelling this shape. I have already tried Bend, Boolean, Cut and Cut on Subdivision Surface. Now what i can try? Please help me! http://i.imgur.com/1v00NMm.jpg
@anishraaj Welcome to Polycount. Consider checking out the forum information and introduction thread. The ridges disrupt the spacing of curve's segments and this causes smoothing artifacts when subdivided. There's a few different ways to resolve these types of artifacts. Deciding which approach to use really depends on…
@sacboi Thanks for you help and the video you linked! I actually had several problems, most of which from the lack of understanding of the fact that I'm trying to do something on a surface that follows not one, but several curves. So the solution was to patch the hole, relax the topology, dissolve useless edges (that did…
Hi there, I recently watched Grant Warwick's Hardsurface Tutorials and did some practice pieces. Right now I try to get details onto a bent surface but I am getting pretty uggly stretching along the holes, what destroyes the surface. (yeh, Viewcube...) I know of the approach to model it flat and then bend the pice but that…
Hi all, I am a car fanatic and I am stoned after reading this. http://speedhunters.com/archive/2011/11/17/behind-the-scenes-creating-cars-need-for-speed-run.aspx They have advantage of CAD data to make cars, but does anyone have idea how to achieve smooth surface in Max. I have tried Suface Subdivision set to NURBS in Edit…
just to conform how do you add more geo usualy? i personally make a cilinder or other primitive with enough loops to hold and then i bridge to the rest of the model and on plain surface i make t-junction or ngone
If you're going to bake it to a normal to use on a low poly model, I'd leave that part as a simple curved surface, and add the holes in photoshop. Otherwise, just... make loads of circles! And then with FFD3x3x3 pull the center to make the curve, and there you go.
@sera3D May I ask why you need to model steps and walls into one continuous mesh? You don't need to take the support edges all the way through the flat surfaces, just terminate them. crude example
@s1dK maybe you're right but I'm not even sure OP will have had those hard chamfers, and honestly I wouldn't say no, to that in SUBD, yeah F360 and Zbrush are more efficient in the case and in most cases with hard surface though