@RocKenny So it might not be an issue because that square cuts the length of your cylinder but generally you don't want to just extrude outwards because it can mess up your curved surface. So what I've done is inset those top two faces first then extruded and used the already existing geo as my lower support loop. I then…
Hi Frank, Thank you so much for this very detailed explanation. This was very clear. I've tried and tested all the different approaches you described and this has given me a whole new view on how to use the bevel/chamfer tools and the inset tool. Insetting n-gons to create edge loops around the details you wish. Using the…
Hi again polycount. Im getting better at this. And normally I would think I would need a whole thread to help me here. But I figured Id try here first. Im modeling a M60A1 Patton. And I want to do this as efficiently and correctly as possible. I think ive got a lot of the basics down. I just am looking for advice on more…
Comparing the concept to hilt wrapping tutorials: it looks like there's at least two strips of fabric that are looped around to make a four strand braid. The two loops spiral back and forth across each other and the wrap is tighter at the top and looser at the bottom. One thing to watch out for is a change in perceived…
@Tenshi Hey buddy! Perfection you say? I can get you closer to that. If you start off with a low-segment, evenly spaced curve and turbosmooth it up to where you want it to be, you'll end up with a way more consistent curve. You inserted a loop into the curve at the bottom to make the bottom edge sharp, but in doing that,…
While you can cut the mesh into sections, variable widths makes it a lot more difficult. My question is if there is a way to model this mesh without manual adjustment of such things like the blue line below. You have to move the GREEN vertex back for a deeper cut but that misaligns the rest of your RED line topology in pic…
@vakdlfjas Welcome to Polycount. Consider checking out the forum information and introduction thread. Placing support loops along the edges that make up the walls of a cylinder will causing pinching. The topology needs to be routed around the existing cylinder geometry so it doesn't interfere with the smoothing behavior at…
Hi all, noticed this slight pinching in default 3ds max viewport while doing my practice using the methods shown in this thread. I know its the perfectionist in me killing it, 3d programs like max and maya are not cad tools however just need some advice on this that should I just let it go or is there some other way on…
@tynew You're right. It's a 1/8th segment. I should have double checked that. Updated the original post to reflect that. Thanks! Your new geometry looks like it's easier to handle and if you're working on a 1/8th segment then making changes to it should be less work than having to rebuild the entire thing. If you've gone…
Hey guys. Back with yet another query :) Working on the grip for this gun i had quite a time figuring out how i was going to model it, and i think i reached a nice solution, But i was going to ask if there was a more effective way of going about it (directed mainly at the diamond shapes) So i started with a base grip, with…