I see what you mean, though in your paint over some areas got split up that arent split in the image, like the green line running down the middle of that front grill area. I was struggling to visualize the final shape of it in polygons so I made it out of splines, but now I don't know what to do with them to make it into a…
@GlowingPotato M8, what the other people here said, but for highpoly cylinders such as these, try to remember that the natural edges of the cylinder will become your edgeloops. The only thing I did to keep this consistent was to try to keep the polygons by the supported edges square. That way I get an indication at once…
tommy - it appears less polygon because it doesn't have smoothing group, by default when you create a cylinder it will auto-smooth it but when you shift drag an edge or extrude it won't auto-smooth it. Just apply a smoothing group to those and it'll look fine. For the third question, offset your smaller cylinder to the…
The normal map will pick up the pinching. I mean, yeah, you could edit it out in Photoshop, and I've done that before for sculpts since I'm still learning Z-Brush, but it's really not the way you want to do things as it just winds up wasting more time. Personally, I don't think there's anything wrong with the last high-res…
Hey bud. I'm guessing it's also those ribs on the inside giving you trouble, so I included those here. One way to tackle this is to model it flat and straight, then bend it into the shape you want. Note that I didn't take the skewed part of it into consideration, nor the details at the top. I'm only trying to show you how…
Hi there, beginner who has a lot to learn here. I'm having tons of trouble trying to model a low poly model with around 2k polygons. What's driving me nuts is how the face looks at various angles, and just the overall look/quality of the model. Here's a compiled screencap I did of the model I'm working on. I can't really…
Ok, I need some help with this puzzle. I'm hoping it's something simple.. Revolver barrel. No nGons. Modo 501. Polygons: SubD with no edges, showing issues better: So as you can see, I'm having problems with these seams... any idea why they are happening / how I can fix them? Also, if I do not bevel the edges that form the…
The workplane is a portable coordinate system. Say you want to place new geo on the side of your mech. Select one of the polygons on that side, hit the hotkey to move the workplane there, and now Modo behaves as though the workplane is the default grid. All new geo automatically orients to it. It's like the temp grids in…
Also a little trick for shaping new polygons. Select all the vertices of your object and do hide selected. Then go into edge mode, and add the new edges you need. Especially in cases where you need to improve roundness of a cylinder you could add an edge in between all existing edges. Then go back to vertex mode, and now…
Need advice with something. I'm using blender 3d. How do I model an "anime" head based on extremely stylized reference? Example (please ignore messed up hair): model References used: Basically... heavily stylyzed head shape gives me grief and I'm not sure how to produce this kind of effect: With polygons. Any advice? My…