@ivanthestupid Hi! just use the tool scale wait a little. soon I'll do a mini-tutorial 1 Get the error. Do as you did before. 2 Turn on the mode edge constraint Choose a chain of edges. 3 Use the tool scale axis y 4 Do the same as you did before. With all the rest. 5 Done!
What would be your approach to model that shape? i did several of them, but just 2 didn't end up looking like garbage, and one of them has quite a messy topology. Edit: Page 154 has something similar to that, don't know why i was overcomplicating this thing, life is hard when you are retarded.
If its going to be baked down into normals, I would try and do it in post, drawing out a height map and converting it to normals or using nDo 2. You could also use that as an alpha to "sculpt with image" in mudbox if you need it in the high. Otherwise you could model out the patterns, subdivide them and trim off the excess.
This seems to work pretty well for me. I made 2 curved planes with equal edge loops : one for the top and one for the side. Then I performed a simple boolean operation and used array and curve modifiers to make it into a circle. EDIT: moving the inner verts along their edge seems to help with making the edge thickness even.
Precisly Keyword for stuff that curve, Spacing! And i added enough geo, Because every side needs 2 supporting loops (+1 the one thats already there) 6*3 = 18. Did not like the spacing so i added 4 extra edges where there were to big spacing apart, so in total 22.
1- Grow a thicker skin 2- Be more proactive and search the various pages of this thread starting from page 1 to get the answer you seek... 3- Dont act like a child when you dont understand basic concepts and blame it on the person that tried to help you , literally biting the hand that feeds you...
Not trying to advertise or anything, but I made a tutorial on how to make this type of pattern, and how to make it tile correctly. https://gumroad.com/l/GZCvz (Use the promo code "polycount" to get 100% off. 5 uses only!) Edit:// 2 uses left. I really hope Dklang is one of them, if not, PM me. :)
Hello Guys, How to go around model this thing? I actually have done it like the pictures you see, But I was wondering how do you guys would do it cause it took me around 2 hours and I'm not still fully satisfied. (Sorry for attaching the image my using host was down)
Hi, As you can see, recently I ve been practicing modeling with the Eat3d - Dozer tutorial, which is a really great tutorial and the model is almost finished. My problem is the following: I want to texture it, but without creating a game asset, just create a scene for it and render it with vray,so I want to unwrap (of…
heeere's comes Wizi lets make it easy, the big cylinder under is 18 sides and the small one is 14 sides =). I was not quite sure what you wanted to achieve so i did 3 diff. Models. see if it helps From Left to right. 1. I use primitives to align the 2 cylinders edges to eachother. The big one is 18 sides and the smaller…