If you are determined and really want to only have quads on that mesh, there are several solutions. This is a quick one. You have to move vertices in order to have an even distribution of geometry, or at least a gradual shift. You can use of average vertex or edit edge flow to automate the process, but you'll have to…
bezier curves could probably rotate that area, haven't used line tool for this sorta situation. Most control/predictability is to just get a flat polygon and apply a shell modifier. Edit the bottom of the stack with preview on to ensure you're getting your result. Shift drag the edge to get more geometry and move it into…
The circle on the left is Circle001 followed by Rectangle001 and Circle002. I want to do the following: * Place an expression in the width parameter of Rectangle001 to be equivalent to the diameter of Circle001 so that in future if I decide to adjust the radius of Circle001 the width of Rectangle001 will follow along. *…
Easiest way to do that sign would be this: Draw out a cube over the largest rectangle (top left corner to bottom right corner where the red dot by the N is saloon is). Cut vertically down on both sides and extrude out the second rectangle shape. Now make a cut vertically down the middle, move the bottom edges out and bevel…
Just wanted to contribute to the thread and also see if I can get some crits :) What I did to get this cello body is as follows: 1. model the body 2. model the hole as a poly strip and move the vertices onto the body surface using surface snapping 3. refine the body with one level of subdivision applied and delete the…
Reset x-form on the object. (utility's tab, reset xform-> reset selected -> collapse stack). This is caused when you do things on primitives outside of the creation paramaters (rotating/scaling with the rotate/move tool), maybe to much information, but in case you never did it before, you also want to reset xform on…
That's a great resource, but is any of that aimed towards beginners, and more importantly, does it cover any of the main basics of Max/Maya? I get the feeling it covers mostly techniques/tips and tricks rather than the actual DCC apps. That's why I would suggest something like this:…
really stupid question, not really something related to directly modelling a feature of something, but i was watching one of the eat3d tutorials when it mentions deleting backfaces, but he shows some weird display mode i've never seen before what exactly is he doing to make the model display like that? i feel like i've…
I just gave it a try after looking at your examples. Makes much more sense now. I think I was getting hung up on being extremely accurate and unwilling to move any verts that didn't perfectly line up. My example, which required a few small vert tweaks to line up, seems to be smoothing fine but if you still see any problems…
Great notes! It's been like a decade since I've touched maxscript but I'll give it a go :) Unfortunately I'm the only artist at my company right now (and was the best when there were others), so my daily access to that sort of talent is eh... limited at the moment. And boy do I have horror stories to tell over a beer. My…