Hello! I am modeling a tunnel that has an expansion in one section. How can I better distribute the edges? As you can see in the image, after extruding from the cylinder, many edges are concentrated at the top. Does anyone have any ideas on how to fix this or do this properly? Thank you in advance!
I dont think those are actually 2 seperate pieces welded together. I modeled that piece as one solid chunk of metel and it looks just fine. Out of interest, what are you modeling it for?
Hey Guys and Gals . Theres a site called CGTut+ with several great highpoly modeling tutorials for max. check it out if youve never heard of it. ive learnt alot from the Rpg modeling tut.
Hi guys I want to ask is there any modeling books or videos that learn me how to draw complex segments and topology and how to model hard or complex curvature in s mesh? regards samy
I want to make the intersection of the main body and the wing as shown on the physical model. The slope angle is very narrow and it's curved, so it creates issues. Is there a better way to model this? Booleans don't work well.
i would suggest changing the name of this thread to HOW DO YOU MODEL THIS ?? POST PROBLEMS AND SOLUTIONS , in caps because most of the latest modeling questions can be solved by just looking at this thread :P
Hey everyone, I'm modeling Noisy Cricket gun from Men in Black. I will have it 3D printed later on. Not sure how to model the pistol grip. Any help would be much appreciated.
I want to work more on this, but everything is just adding in the details. Took me long enough to model as I get my workflow messed up by tweaking things. All modeled in MODO 801.
Hi, I'm trying to model keyboard space bar and having some trouble. Hoping you guys can help me model this. See attached image, happy to clarify anything unclear. Thanks!