How about something more like this? I know that's not perfect, but I think it's the right direction :) You might need some more faces in the big vertical cylinder shape. Personally I would practice on some simpler shapes first. Instead of something with 4 or 5 cylinder shapes merging at add angles, try something with just…
i know this thread is aimed at mechanics, but i was wondering... EQ, you've always been one of the inspirations for me when it comes to human faces, and i've always liked how you modeled your high res eyes. the question, is how do you think the best way to bake that information down to the low poly is? (the concave iris…
Thanks for the speedy reply! Your suggestion completely removed the pinching along the flat face which was my main worry. I could honestly happily leave it as it is now, however for curiosity/perfectionist sake. From this above view would it be possible to get this point to transition with a harder edge, as in do you…
You better model that thing using nurbs, eg lofting curves. Then Convert nurb to polygon after doing so put it in place, delete some faces combine the mesh, add some loops to make nice poly flow, merge vertices and there you've it. Another method would be Extruding then merging some vertices, then beveling sharp edges.
@perna I am asking about the part that I have shown to you. That castle wall thing with 8 segments. Right now, enclosing the sides of them creates a lot faces which are not visible on model. However, adding loops just complicates the model too much. Therefore I asked if there is another way or how would you model it...
Hi. Recently I decided to make an electric kettle to practice the curves of the surface. Having done this for the first time, I decided to redo it more qualitatively. And then I met a problem: How do I fit the topology of the rounded lid to this new edge to make a gray curved line on the lid? I tried a lot to rebuild the…
Just dropping a quick word here, add more geo yes, it might be the sollution here and there. But remenber that a clean mesh is always easier to work with. Remenber the bare basics, a cube tessellates into a sphere, and all you need is 6 faces, same concept applies for all round shapes you'd wanna model. (mostly) Just…
Same general idea. This time I isolate the cut chunk, use a background cylinder as reference and line the edges up so it's circular, then radial array it back into the full shape. One more with the bare minimum of geometry. This one doesn't smooth quite a well as there is only one spacing face between the cuts, but it…
I've got a quick question, glancing over the responses in the thread I see people saying that pentagons, and 8 sided faces are useful for this model, I'm more of a character modeller so I'm not really educated in advanced object modelling, but I thought pretty much any type of ngon was bad, maybe someone can shed some…
Hello everyone, I'm trying to model 2 twisted pipes but I'm struggling with the ends and the pinch I'm getting, if any of you kind sirs could help me out that'd be awesome Here is what I'm looking for : And here's my attempt : As you can see I'm not getting the shape i want and I faces overlapping. Thank you everyone