I've made it too, few years ago. Just start with a pipe or cylinder, extrude every second poly, cut in that curve with the cut tool (no need for ffd). Clean it up, add some edgeloops and you're done
well you have the shape right there... I would imagine add some support edges do some insets on those curves and done... but thats just a guess can't tell without seeing the wire on that object
I would delete everything of the cylinder other than the top plane, rotate it 30 and align them next to each other as the picture shows, weld the corresponding points and set them in afterwards and add a shell mod to it.
If this was for a normal map, the anti-aliasing would soften it up enough without needed to add anything more. Generally i would just do this sort of detail in photoshop/crazybump tho, as it would be quicker and easier to edit.
Thanks @Mr Digital! I actually figured it out right after i posted. I just did meshsmooth to add more edges to my cylinder than I did what you did. Thanks
It depends on the level of details your are able to put in your Low poly, even your LOD's , from what distance it might be seen, Etc... here I would draw a box , delete the bottom and add thickness to it.
You might be over-complicating the boxy bit. If I were you I wouldn't chamfer those edges, I'd leave them straight and add some segments to the cylinder, then let turbosmooth determine the edge width.
Thanks, I realized that if I need to to look 'perfect' I need to add more divison on the 'teeth' 's low poly, that I don't want. But using blend modifier to model these kind of stuff is a useful tip.
Ok less geo sounds like a really good approach i mean i can add more geo later if i need it while maintaining a stable poly flow without artifacts etc. Thanks :)
Nothing to crazy here are the steps. 1) Build the large shape without the grooves. 2) Cut in a single cut of the size you want. Make sure that the face remains planner when you push the groove in. 3) Clean up the cut out geometry and add support loops for the sub-d 4) Duplicate over as many times as you need, combine,…