dude.. it's like, you can't have nice results if your base geo looks like that.. first of. the you base geo is insuficient. try and start with a cylinder with more sides, delete half of the cylinder and go from there. The other thing, you dont even have proper control loops at the same distace on both ends of the shell…
Hey, everybody! I hope you can help. I've been trying to make a bolt seat for days. I can't get the mesh to fit. Made two variations, but there's still distortion. I don't think I see any obvious solution. --------------------------------------------------- V1 --------------------------------------------------- V2 Please…
You could unwrap the Object which is in the form you want and then use a Script like UVW2XYZ , copy the outcome, revert back.Then you have one flat one and the desired form. Method 2: Start with a flat shape, copy it and bend it the way you want it.
@PixelMagic Even if the way Frank show would be doable, if you have more details in other directions and other sizes it will become such a huge pain to do it that is not worthed. You can see this youtube video on sacboi link to and older discussion in this thread. And is possible the best solution for this problem, Also…
it always depends on what you wanna do, do you want to create a lowpoly where those details appear in the normals or do you want to create a highres mesh with all those details in it? as for the first, you could do a lot with floaters, if you really have to model it, well then do the basic shape first and then go in and…