break down the shape in Photoshop/whatever floats the boat 1. Primary shapes, Without cuts. Just a box version of it. 2. Secondary shapes, cutouts, and so on. (3). tertiary shapes (smallest shapes) 4. But I just wrote floaters here, Works fine to have floaters. so.. yeah I was to lazy to finish it, but you can simply see…
Hi! I've modeled this control panel piece that needed to have some specific button placement. I managed to achieve a working result without any noticeable shading errors at the distance/target we are aiming for, but, while it works, Im not happy at all with how the topology turned out and was wondering how to improve upon…
I am trying to match shape II in the picture below. Shape I is my attempt. My method is to use a rectangle and make the lower face smaller. Then I put an edge loop between the top and bottom face, push it out aways, and bevel it. However, the bevel only goes between the top face and the mid point. I need an even…
Hi folks, I've been practicing the ol' cutting a cube out of a cylinder, and thanks to @FrankPolygon's tutorials I have arrived at a place I'm very happy at. I then wanted to try a cube from a sphere, and I have figured a way to make it work for me. Would you mind just looking over it to see if it is the most optimal way…
Found a technique of fixing the issue for about 90% of what I was doing. I duplicated my mesh, remove the eye holes part and filled it up. Than I had to fix the meshflow again somewhat, but subdivided it was smooth. Than I used that as my shrinkwrap base, I created a vertex group of the mesh with the eye holes and excluded…
not sure what you mean. First, I made the strip, then added 2 edge loops and after that I subdivided everything to have enough geo to work with. Or did you mean that I should add all edge loops I need by hand? Anyway I'll continue working with it after we finish another element but one thing that slows everything down is…
Hey Noors! Yes of course, but I'm also considering the fact I could encounter the same modeling challenge for an asset that wouldn't be so small on screen and then I won't have the luxury to ignore shading errors. I went ahead and tried experimenting some more this time trying the beveling technique: At subdivision level 2…
Bear with me, i fucked up the shape (no ref used) But. 1. Create the main shapes that define your object 2. Create the part that will be subtracted or added to your primary shapes. For ex. The big cylinder in the middle is to cut a curve into the base big rectangular shape. However the spherical shape (the sphere that is…
This is the issue I am talking about, the gap between the holes in the center stays the same across. It seams that you can only get one shape or the other, unless you want to spend like 2 hours manually cleaning up every hole punch in the correct pattern. The only thing I can think of doing is maybe trying to guess the…
I'm trying to tighten edges on the hole in thee cylinder (the most widespread problem as I understand), so I took a look at Polycount wiki for inspiration and came up with two solutions. The first one (which is closer to the outer rim) clearly sucks. The one which is closer to the center gets its job done but I'm sure…