[ QUOTE ] Thanks. You appear to be right, I only have d3dx9_30.dll, not d3dx9_33.dll . However, apparently now I'm in a quandry because I know I've run the installer for the latest Direct X drivers from Microsoft, the one xNormal directs me to, however apparently it isn't installed. >_< [/ QUOTE ] Try with this one…
Cause your cage is picking up the other pieces where they intersect or are close. Just make an exploded version of the high and low poly. And a unexploded version for the AO map. :::::::::: Idea that I would love to see: A screensaver built in that when started, a certain port on their puter opens and the hx agent starts…
xNormal v3.5.0 is out! This time I changed completely the ray heuristics. Now I am using a method that allows to forget forever the ray distances, so I disabled the cages functionality because were not needed ( more tests needed but I think cages and distances are history! ) Also changed the heightmap algorithm to be more…
[ QUOTE ] You mean the hair on the guy? I did that with HairFX in Max. If you can get that in real-time, you'll have a lot of people knocking on your door. [/ QUOTE ] Yep, was that Amazing! [ QUOTE ] For some reason you don't seem to get the detail in xNormal that you do in Max, for example. Here's a picture... [/ QUOTE ]…
[ QUOTE ] -On the preview/rendering window it would be nice to have the 'close' button at its usual up-right location! I keep looking for it Also the usual minimize/maximize buttons could be here. [/ QUOTE ] Yep you're right but I had to disable them temporally due to a bug in the window resizing mechanism. Microsoft was…
[ QUOTE ] Locks up when trying to enable/disable anything. Also performance is quite poor. 3.11 beta 1 performance was around 60 fps with arsh's diablo and now i'm lucky to get 30fps in a window. My normal res is 1600x1200. I also noticed I was only given the option of my desktop res with 4x, 2x or no AA. [/ QUOTE ] Try to…
I thought I would post this here as well, b/c it seems that a lot of people are having problems with the xNormal and Maya pipeline. If this still doesn't help, I can cap a video later:) I almost have the low poly version of my gun done. Along the way I experienced some problems with baking maps from xNormal. This was a…
[ QUOTE ] 1. Edge padding. It would be great to have an edge padding distance the user can control [/ QUOTE ] You can! Just do a mouse right click over the "dilation" filter and "configure" it. [ QUOTE ] 2. Render to AVI. It would be really great to have the rotation of the model in the viewer render to an avi. [/ QUOTE ]…
Probably you're right but I'm soooooooo tired of Windows.... To write very portable application I think it's easy... the problem is to test the application and to swap the development environments... Unfortunately a hard disk can have only 3 boot partitions, so I need to turn off the computer, swap the HDD, boot the OS,…
hey jogshy I have a question to ask Ive been using z-brush 3.5 R3 for sculpting lately. I recently did a experiment of making some high poly rocks. So I made a basic box with a sub D on it , reseted its X-form and its pivot and placed it at 0,0,0 before export. I then sculpted out my said rock. I after feeling comfortable…