johnnyhr, sweet painting work. :) wanted to start getting my feet wet with a little bit of lowpoly enviro stuff, so I did up a stone wall (haven't done the end caps, though) diffuse and spec, 90 tris (the shot is 3 or 4 wall segments lined up)
Thank you for your feedback. =3 I have had a go at simplifying the character even further and he is now below 310 faces, but I am still working on tweaking the shoulders and upper body so this might change. No pictures of the WIP I'm afraid as I have to realign the UV. x3
@Snader Its based off a VT100 terminal. I thought about adding vents to the side but I already added one on the front and I wanted to keep it somewhat clean like the original. For the screen we're going to do a Fallout 3 Style pop-up window to display info. This is still a WIP:
Finally finished the game I've been working on, here's a screenshot: This was supposed to be a mobile game, but I decided to publish a browser version as well. You can play it on Kongregate: http://www.kongregate.com/games/BorschtGames/hippo-circus One of my goals was to be as minimalistic with the texturing as possible.…
Yes there is. Just modify the frag function to look like the following and you will have tiling & offset ability. fixed4 frag(v2f i) : COLOR { float2 uv = (i.scrPos.xy / i.scrPos.w); [SIZE=3][COLOR=DarkOrange]uv = TRANSFORM_TEX(uv, _MainTex);[/COLOR][/SIZE] fixed4 c = tex2D(_MainTex, uv); return c; }
Currently working on making the class changes of the main characters from an old favorite SNES game of mine, Seiken Densetsu 3. Also gives me some more practice on painting textures. Here's Hawkeye in his Nightblade class. 900 tris and a 256 texture. The weapon is 60 tris with a 32*128 texture.
Download the model pacakge here: http://zylyx.quakeone.com/grunt.zip The model comes in the following flavours: Quake 3 .md3 (be sure to edit the QC file) Alias .fbx Collada .dea (not tested) LightWave .lwo (for versions above 7.5, be sure to reweld all of the vertices, depending in what package you edit the model in)…
I'm aware it's incorrect, if you read my post you'd see I make a distinction between polies and tris but due to my feeling that polygon counts are completely useless I interchange them out of habit. Who would have thought triangles were 3 sided and polyons were "many" sided.
I made a low-poly model of Flint from Mother 3 recently. He is 550 tris and the texture is 256x256 How did you manage to get that anisotropic effect? I've modelled a few low-poly cars in the past and wanted to do this same kind of thing but could never figure it out. This is a really amazing model!
apparantly, we don't need to change mobile phone for to get these new possibilities, did you know that with only galaxy s II or iphone 4 (not the 4s) can do with the game unreal tournament 3 ? take a look at that thread http://www.polycount.com/forum/showthread.php?t=89513 i think you will know much better