[ QUOTE ] Quote: Finished my first UT3 Map DM-Daikyu Davison, how long did this take? I'm wanting to do a handful of UE3 maps for my portfolio when I've got time (Read; uni over) but I'm unsure how many to realistically aim for. And, did you make all the assets? Sorry if this comes off as rude, I'm just unfamiliar with all…
[ QUOTE ] ...but with his head replaced by a penis profile. [/ QUOTE ] hahaha quality, that never would have ocurred to me I have to say . Man that dog is awesome, I want to find more of his stuff!! Looking at that definately makes me want to add in shitloads of detail and cool stuff- but on the other hand I have to remind…
Dizzy - I noticed a few things you could address to get better likeness. Firstly, look at the jaw line. Reno's doesn't seem to be so pronounced/sharp, but blends more with the neck, if that makes sense. Lower the corners of the eyes and soften the bags under the eyes a bit. The corners of the mouth could be pulled in, and…
I'm probably not the best person to post comments for your work. Mainly because I'm finding it very hard to find anything to criticize. Hope you don't mind a little gushing. Oh, no, wait, I did find something to criticize. In your litte environment there, it looks like the texture you are using for the ceiling is the same…
It's coming together nicely but Neal is right. Look at how your edges are flowing. It's very difficult to smooth out lines once you add detail such as trim and door seams. If you follow the bottom trim on the windows it should have the same curve to it across both side windows. Make a Bezier spline with only 2 points one…
[ QUOTE ] Jarrod1937: That environment doesnt really read at all. While I understand it to be a cave scene with a bridge, it looks like a wet blob of green and gray. Try to kill all the harsh edges, get some proper lighting and build a clear path that the player travels on. [/ QUOTE ] to me though, while i understand what…
Here's a paintover: The eyes were the first thing that jumped out at me. The eybrow's distance relative to the eyeball is fairly fixed. So you have to have a trade off between showing more eyelids (a more youthful, femenine eye shape) versus showing more of the upper eye pouch. The more of that pouch you have the less of…
[ QUOTE ] Still trying to learn to model heads I think this first one was my best attempt: If you could hard critiq the anatomy and loops of the first one it would really help me [/ QUOTE ] nice head vitor, you have style, i think you have good talent, just keep working working working. the crit already posted is good, but…
@vig: Allright, but remember, you asked for it. Pose at the top of his "wind up" could be better. Pay attention to the silhouette, try to make it more dyanmic: fist up, cannon arm out for counterbalance. Break up timing of hand and foot on the wind up, make them hit their "beats" on different frames. Torso could settle…