thanks zenarion! very good point, I think I will do some concepts of a bow later today =) This was my first entirely hand painted texture, I had a lot of fun and hope to improve my skills very soon
[ QUOTE ] ... You got plans with her or was it just for fun? [/ QUOTE ] it's keeping warm by the steam of whatever is on the backburner. just felt like finishing it up. i want to texture it. and i want to add detail to the mesh.. so whatever happens first.
@Blazier: Really nice man after seeing your design I decided to give this comp a try. Progress to show soon or go to the forums. @spacemonkey: Cobra! just kidding that's looking really nice man is it going to be a full model or just for fun?
[ QUOTE ] Oh man its been forever since ive done any plastic models! I should go pick one up that looks like so much fun. I htink it looks great. I like the dirt [/ QUOTE ] Thanks man! It's great to do them now. Back at the time I used to make them, I never had any money for colors . I rushed to make them within one…
DH Looking cool. Can't wait to see the texture and mats! Jaco, Im digging the base mesh, nice topology. I dig the twist in the thigh. I bet if you released this, it would be pretty popular, cause he has fun proportions to begin with.
Really digging it dur. After a long, lazy hiatus. I'm doing stuff, except this time I'll texture it. Should be fun with a nice big texture. This is a first pass normal map with some poop added, and the geo isn't final either. NOTHING IS FINAL.
Fun fact: The Sims 2's eyes were apparently on 1024x1024 texture sheets, but only like 80x60 or something. And there was nothing else on the image. Just one eye up in the top left corner. Any idea why you would ever want to do that?
[ QUOTE ] Right, that was fun. For some reason ElysiumGX's post was completely deleted (sorry Elysium) [/ QUOTE ] that's fair. it wasn't important anyway. here's what I'm working on: http://youtube.com/watch?v=qTe9HJwCkBQ some context: learning Hammer, and got Portal maps working.
Fun with cgfx. This is a multipurpose super slow shader I wrote to train myself. I might release it if anybody is interested (should be optimized first tough). Features Blurry cubemap reflection with, ramp shading, fresnel, thin surface translucence, emmissive, cubemap ambient etc
ferg: you can change the brush profile in Z. can do wonders to the looks. had some fun too, but will add knee- and elbowcaps later. i'm off to constructing a lowpoly model. might change finger length and similar stuff after baking the textures.