Odium: I'd also like to raise the point that a 4096x4096 texture, DXT1 compressed (which is good compression) is still 10.9mb of texture memory. So, uh, if you have, say, 2 characters with a 4096 for a head each, and another 4096 for the body each, that's 44mb of texture memory for two characters' diffuse maps alone. If…