WIP on Props and Environmental Art Portfolio/Demo Reel, of the interior of where I spend my mornings working. The pieces called "Morning Routine." Here are a few quick renders that I made in Arnold. Let me know what you think. And don't forget to follow me on artstation link is below.…
The German Mortar, It was a funny project and I had learned alot of new things... you can see more renderings on artstation: https://www.artstation.com/artwork/nQeAre , also you can check out my progress thread from here: https://polycount.com/discussion/213229/wip-the-german-mortar-ww1#latest . Hope you like it! :)
Caricature WIP Character I started during the ZBrush 2019 Beta testing in January will update himw with a hat and a collar clown type more can be seen here: https://www.artstation.com/artwork/QzkOyl I used James Busby Ten24 Studio 3d scan store Basemesh which he kindly provided! https://ten24.info/ head with printed with…
I hope I'm correct in here ... not sure where to put it since it's 3D but stylized (so..2D?) and also technical (since it's VFX) so I guess it would fit in all subsections of the forum :D Anyway, I'm working on a little effect for the monthly realtime vfx challenge :) If you want to know details about the implementation:…
Hi guys, it`s been absolutely years since i posted so i am trying to get more active again, so with that in mind here's a sculpt I did of the Street Fighter Character Fei-Long it`s a WIP but it has been unfinished for about 3 years lol I have decided to post it in the hope I get interested in finishing it one day :) Hope…
hello polycount, i recently worked on a weapon from an alternate history universe. the first personal stuff that i did between graduation and work. still WIP. by the concept from Remy Diaz:https://www.artstation.com/artwork/2AqwB i finished my model of the gun that i posted a few days ago. I think i´m happy with the result…
I'm trying to learn how to make game assets and getting used to Zbrush/Substance since those two programs are not ones i currently use in my day to day 3d job. Here is my current first pass with a WIP render from Substance Painter. The wood/sinew bindings are all really simple right now, as I have been working on the…
Still working on this environment from Simon Stalenhag's 'Tales from the Loop' - but getting close to the finish line now; the majority of the most important / large / complicated elements are done - it's now a case of just continuing with the set dressing, and creating a few more props. https://youtu.be/im_0uIA6V80 The…
I've been practicing using trim sheets after Polygon Academy's videos and reading about the Ultimate Trim Technique from Sunset Overdrive. I created a single trim sheet and a small scene (top left). I tried to use vertex blending to create mud and moss for breakup and variety. I felt my meshes were too simple and generic.…