Awesome work everyone! And happy fathers day to everyone out there! If you aren't a father yet, you all have some wonderful pieces of art to call your children, so happy fathers day to you too :) Here's a little update to my procedural nature scene I'm working on. (STILL WIP - A lot I want to make look better and…
Hi First Post ever on polycount - Im Trying to learn the site so bare with me =) Im in the process of creating my own Plant that would fit into a particular world and eventually fit into my final scene (environments piece) - the purpose of this stage is to plan out different concept designs to working on at least 3 final…
I participated in the Ludum Dare game jam and created Forklift Man: His superpower is that he can grow his limbs rapidly at his will. In the game you are faced with various challenges and puzzles that you have to overcome and solve by using your new found ability. Up on Ludum Dare:…
I haven't posted anything over here in quite a while, but as I'm starting up a new portfolio project I figured I should probably crawl out from my cave and try to be a little more engaged. I'm building a space "vista" in Unreal using a combination of planes and some 3D. I'm going to model a station to sit in the mid-ground…
@ devmat: really impressive modeling and shitloads of detail. But think about what you are placing on those tanks. From an aesthetic point of view I think your Models are far too busy but this doesn't count much when the goal is to create real tanks and try to match them as close as possible. What really bothers me is that…