Made some changes to Finn to better reflect how he looked in the film. Filled out his face a little bit, darkened the jacket and skin, scaled the lightsaber, and played with the spec and gloss a bit. View my artstation @ https://www.artstation.com/artwork/3brB2
Bit more modelling for my HL2 scene over the weekend. Took longer than expected but this was fun :) Modelled in 3ds max, textured entirely in Substance Designer. Marmoset viewer scene on Artstation: https://www.artstation.com/artwork/city-17-apartment-old-bicycle
Hi guys, Here is some spaceship concept art that i did for a school project let me know what you think. you can visit my artstation to see my process and more images. Cheers! https://www.artstation.com/artist/danielguti
I thought some people might find this useful. I broke down some of the baking process for handling micro texture heavy props. There is a writeup in description on artstation: https://www.artstation.com/artwork/the-order-1886-grenade-baking-breakdown-micro-texture-handling
Hey guys! So much awesome works here! Check this out, my version of PKP Pecheneg model I made for the project Survarium. p.s. More close up screenshot you can see on my artstation page : https://www.artstation.com/artwork/zQ0EZ
Hi guys, Heres my new model Makarov from Fairytail. This project was mainly a exploration on learning Maya modelling toolkit since I've been using Blender when im starting in 3D. Crosspost from my progress thread Marmoset Viewer/Artstation
Hi guys, just sharing a x-post(http://www.polycount.com/forum/showthread.php?p=2272959#post2272959) Fan art of Alex Ross' Kingdom come superman. Cheers! Some close-ups and other works on my Artstation, in case you're intereseted. Have a goodday! :)
Project I did alongside my Patreon group this month. This month we all infused a prop with a character. 1990s Rap Mailbox Final Marmoset Toolbag shot: Concept and call outs: Artstation Marmoset Viewer link: https://www.artstation.com/artwork/1990s-rap-mailbox
Something i finished few feeks ago, only diffuse maps with all hand painted textures, WoW style :) Really learned a lot during this one, and was really fun doing it :D 7.jpg 1.jpg 4.jpg Artstation: https://www.artstation.com/artwork/Gk6Jd
Here's another fully procedural material made entirely in Substance Designer 5. If you have any critiques I would love to hear them! :) You can see it in Marmoset Viewer on my Artstation page: https://www.artstation.com/artwork/herringbone-wood-floor-fully-procedural