Extremely early structural blockout and "work lighting" of my newest UE4 scene. Structures are further along, props are blocky cubes still. Concept is a jumping off point- might pull back on the grime a bit. Gonna see where it takes me. (Concept is from the game Batman: Arkham Origins, from Artist Eric Gagnon)
@RexM wow man that's impressive! Is that PBR ? if so UE4 or new Cryengine ? stunning ! Here`s my finished pirate girl, more images and detail shots can be seen on the actual tread found here http://www.polycount.com/forum/showpost.php?p=2077720&postcount=36 as I didn't want to make an artdump here :D
Never worked on a sci-fi environment in a game engine before, thought that this is a good opportunity. Always wanted to create one of those conference rooms where the main protagonist addresses leaders. Currently building it in UE4, didn't work from a concept, just took inspiration from references, movies and games. Hoping…
It's rendered in UE4. Yep the effect is quite basic for the moment, the particle system is just placed inside the body, they spawn randomly from withing a box location, they are not related to the skin. I would like to but for the moment I don't see how. The skin dissolving effect is indeed just a grayscale map (in fact…
Ere-body be kicking ass! I'm going to add... CHECKERS! :poly122: Working on learning Blueprints in UE4 with the boardgame, Checkers :poly142: Getting the art out of the way because A) I kinda know how to do that part B) Allows me to dive into the nitty gritty a bit faster while still having a good start to the overall look.
After starting this thing some 5 years ago, I finally got around to modeling a few last pieces and started the unwrap. The pieces arent scaled yet, but I figure with UE4 being released, it would be a good time to try to get it into an engine. I also wanted to have rocket pods that pop out, but their location gets in the…
This weeks project was texturing. My teammate and I built out the level last week using basic BSP tools. He built the game lab and half the hall, I did the other half of the hall and the lobby. This week we made textures and materials for all the surfaces we built last week. No experience w/ UE4 and 3DS Max before this.
Pretty close to the finish line on this one. Hopefully one more weekend of work on this will wrap it up. Despite wanting to do much MUCH more, sometimes you just gotta move on. With that said, I really enjoy the progress I've made and all the cool things I've learned about UE4 and Substance Last minute C&C is always…
HHNNNNNGGGGG So much awesome in this thread! BARDLER: awesome rock! I have to know your workflow! Wolvawab: Incredible character! mats effect: I'm intrigued, what is this? eedobaba7726: Hands down the most impressive material I've seen come out of UE4 yet. I'm gearing up for FanEx SLC, selling these as prints.…
Content update. Rotating projects. UE4 question. Ive been trying to migrate the particles folder from the Elemental demo to a project I'm working on (Ive tried both the content folder and a custom folder I made.) However, when I try to open it in the editor the folders are there but none of the content is available. I…