Okay, Updated! Question for the general public: For anything that references a bitmap should I save it as a sbsar so that I can move it as I please without breaking the file locations? Or should I just generally import anything I work on? I am having a lot of trouble with organizing substances at the moment...if you can't…
Substance Designer's fbx import seems to be pretty broken for me for at least a whole month now. These are Blender .fbx's that import fine into Xnormal. on my amd desktop my low poly mesh imports fine yet my High Poly is empty. On my nvidia Laptop Substance painter complains about my 760gtm not being supported (it works…
@ AdrianST, I've found that one way of creating fur or grass is to use a shape node, then run it though a scatter node, and adjust the pattern width and height. I don't have Substance in front of me right now, but when I get home I can make a mock up to show you the effect that I am talking about. You can also deconstruct…
Hello, We are happy to announce Substance Designer 4.3 with Yebis Integration! Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer. “Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what it’s actually going to look like…
This is most definitely possible in SD. If you go to their website, under the substance database, do a search for marble you can see some substances already created that look very similar. While these aren't free, you can get an idea of what others have made possible. Unity2k, Thanks for watching dude! I'll be covering all…
Hey Quack! Your stuff is awesome, really definitive Substances. I'm still learning and really only picked it up yesterday and been playing with it since. I have a tile substance currently that I want to get some random cracked tiles in and maybe have a couple removed showing the grout. Any ideas on how to achieve that?…