Cheers, Kot, I agree with you on both counts and I'll try to change the lips and eyes as soon as I get the chance. I hope you don't take this comment as being obligatory on my part, but I like the faces you've been making in the past few weeks they've got a lot of character. I think you might be overdoing the sharpness…
I've never posted in this thread before, but love looking through it each day, great stuff here! I started this scene around a year ago but work pressures etc saw it packed away on a dusty hardrive for much of that. The last few months i've worked more steadily on it and though the abandoned theme is getting a lot of love…
I am doing a character bust in my spare time. The actors name is John Slattery, he is more recently known for his role in Mad Men, but he has been in plenty of other stuff. This took me quite a few hours to get to this stage and I still have a lot to go. I need to build out his suit, hat and cigarette. Uvs need to be…
SA_22, those weapons are sweet! And great head studies Jaco! Another shameless cross thread for work I have been doing for our Kickstarter, Camelot Unchained. Here is our newest race, the St'rm, which was dreamt up by our talented concept artist Sandra Pavulaan. To learn more about the birth of Sandra's design, Scott's…
Massbot - Those are amazing! hahaha spitty - This is great, love the render. Hope everyone affected by THQ closings finds work soon :( Edrice - Looking awesome, so clean, nice design too, the style makes me think of Bioshock infinite. Which contest is this? [sorry, out of the loop :s] Thanks all who took the time to crit…
i don't get offended by the image i just feel sad that you would rather post something funny instead of giving a well thought critic. I understand the boobs were too big (i stated it when i posted) and i am currently changing them with input from a lot of people on other sites, honestly i didn't think they were to big i…
Our team of 18 has finished already (2 weeks 6 days production), but we've been working on a 1 min short for a contest called "Crackpot": [ame="http://www.youtube.com/watch?v=eFqJjs09CeM"]Crackpot (Saxxy 2013 - Short) - YouTube[/ame] If you like it, spread it to friends, and you can vote for it here:…
Hi everyone! This is my first posting on Polycount, and I hope to do more (with the same image dimensions instead of these crops). I have never used ZBrush before, so I decided to teach myself how to use the basics. This sculpt is a support character for League of Legends. I was thinking it would have some huge arm guards…
Wow, thanks so very much for the great feedback guys. I really really appriciate it. No bones. Vertex shaders are doing all the heavy lifting. I've got a baked spherical normal texture that tells the vertices in what direction they should point when in ball mode. Moreover, the buldings are just one mesh, and all the…