all I see is PC becoming a place to advertise ones work and less about sharing knowledge. Sven set, Abandon set, bu... Etc. So many sets are posted just like that here for the sake of more exposure. If anyone gones back to the first 300 pages of this thread, you will know exactly what I mean. This falls along the lines of…
Hey guys, so I'm really new to the whole modelling scene though I've always been interested and DotA 2 (and time over the summer) just gave me the motivation I needed. Started using Maya about 2 weeks ago and got started making an item as soon as I could. It was a struggle sometimes trying to figure out what exactly needed…
Odd, I'd think that they keep their official site as up to date as possible. Here's where I'm at with the cloak at this point. I'll cast normals and bake an AO tonight so that I can get working on the diffuse. I'm just trying to avoid having to go back in and rework it, if I do end up having to add an inside to the cloak.…
My contribution to this whole "Valve picks favorites" debacle is this. Valve picks high quality content, whether it is from the same person or different people. They balance high quality content with popularity. I've been on both sides of the argument, when I'm mad at Valve for picking favorites, usually I dig down deep…
My 2 cents about the whole cleavage deal: Dota has a mainly male audience, so if you expect female characters to not be sexualized, well you're gonna have a bad time. Game companies often do that to attract male gamers (not only teenage boys but older audience too). In fact, Dota has only tiny amount of over-sexualizing…
Hey all Working on my Nyx set for the contest. I'm having trouble trying to match the mask1 and mask2 textures to the original so that my set will fit with the old stuff Here's the weapons in-game: I've made sure that the values are quite close to the original, but for some reason the whole thing looks 'wet', any ideas?…
Awesome! Yes, the attachment point mystery is really something we would like to solve. Imagine what we could do with that! Tvidotto, i got myself in a really big mess with my venomancer items :poly136: I had not checked if the animation was going to work on the body armor since the model does not have a slot for that.....…
tnx guys :D hmm yea ur right, but i think if i make the whole top part with a skull it will look a lot like a mace, maybe if i put some straps on the skull it will keep it from falling off and make it golden like some parts of his armor so it wont break? I like to have some points of interest, thats why i placed it there,…
I was skeptical when I saw the concept as to how to would fit on Slark but you made it look really nice! Do the attack animations look ok though I wonder? (because that looks a lot longer than the usual shiv) Also I finished my first item yesterday. I still dont know much about the whole item making process but it was a…
Arg, that didn't seem to work. I fiddled with it a bit, now the game is just giving me "Import failed" when it tries to compile the model. I can't figure out why it's failing, it offers no explanation as to why, just "Error: compile failed". Is there a tutorial I can follow on how to take a model through the whole process?…