thanks to a friendly animator, finally got this fella up and running! [ame="http://www.youtube.com/watch?v=X0UsxmvW8_0"]Run Test[/ame] Still very early wip obviously...
:) Hi! Want to show you WIP Sourdough of the Tide Set for the Tidehunter. This screenshot is about low poly. It's enhanced with normal and masks. I hope that in about a week will post it textured.
Still a WIP, could use some feedback. It's a staff for the Furion character. I'm still new to handpainted texturing, so I could also really use some tips on that.
Hey there! great work everyone, Im really digging the Lina set, looking amazing. I jumped on the opportunity to create a chinese inspired set, and chose gyro! heres the wip!
I agree with foxclover that it doesn't look too much different than default TA. Good choice of colors could make or break the set. And here's a wip of my Disruptor beard
Started on a new thing. This one's something for me. I really want to use this in-game myself. I did a test, and attaching a hat to her works just fine with a bit of extra skinning to prevent clipping with the hair. I got a good crit from a friend of mine that the first wip's wrinkles looked like loose skin folds rather…
Tried to model the undying/dirge ward wip. Pls comment as I am new to this board and definitely have a lot of work ahead of me in terms of...well pretty much everything. Cheers
Nice animations Helenek. Definetly a unique ward, we need more of this kind of stuff! Here is a WIP on the BTS courier me and T_vidotto are working on And grats to all who got items in, in this patch :)
Hello everyone. Need help. I try to compile my axe, the model was atached to the bone axe_1, but in game it looks like as on the second image. What i do wrong? Textures are still WIP.
Decided to revamp old sword (http://steamcommunity.com/sharedfiles/filedetails/?id=131567882) for Kunkka. WIP shot Any suggestions? (Of course there will be no torso, sculpted it just for practice) P.S. I'll make another handle