[ QUOTE ] If it's problem with the texture, this little tutorial shows a quick alpha mask trick and how to fix the background. [/ QUOTE ] I think he has done that already, but as a sidenote to that tutorial: wouldn't it be actually be better to decrease the alpha shape by one or two pixels?
Really nice likeness man, nice work. Did you follow any specific tutorials for the skin rendering itself? I've done the Tom Newbury rendering tutorial in Arnold and Xgen but I still get some problems when it comes to the SSS etc.
How about using more modular assets? Perhaps, using modular assets would save time and it would make better quality rocks. I have a nice tutorial website which could be helpful for you. http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html
The panels were baked from a simple hipoly mesh, there's nothing special about them really. Did you check out the making of tutorial on http://thiagoklafke.com/modularenvironments.html ? There's an screenshot of one of the hipoly meshes used to bake textures at the bottom of the tutorial: Hope that helps!
great tutorial, thanks. would love to see a tutorial on skin shading at some point. right now all the samples i see seem to have a greenish tone to the skin and i am also having a hard time getting the right skins colors.
Glad I could help. Here is some lighting tutorial that will help you a lot. I learned the basics from it only. https://www.youtube.com/watch?v=grN5Yd55UIM&list=PLqfZolvobgUDAm-c41cDR8NDA79UKuN4b He has more lighting tutorials on his channel. - Bajwa
^Following a tutorial is great for doing your first project similar to it, but it doesn't show that you learned anything or know the concepts or ideas presented in the video. My suggestion would be do something similar, but different enough it wouldn't be viewed as just following along with a tutorial.
Hi PeterK, Thanks for the tips. The tech I've used is very similar to that tutorial but with a bit darker colors and some black. And also I've seen the tutorial before ^_^ I've trying to implement the crits I get as I go ^_^ Here is the progress so far:
We've got a short tutorial that covers lighting and presentation here: https://marmoset.co/posts/toolbag-3-lighting-presentation/ And a number of other user breakdown articles that cover character art materials, lighting and presentation: https://marmoset.co/category/toolbag-tutorials/character/
Thanks for links dude! I am totally super new to UE4! Tell me something (I might sound totally retarded here, bear with me :D ), Are those UE4 tutorials by the UE4 team really good? Tutorials link here: here