Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
@SergeyA : Hi ! So currently in Wow we are still mostly using diffuse maps. We are trying the past expansions to add more maps more often like emissive maps and "specular" maps ( which is actually more a B/W mask for an environment map). So my sculpts are principally made for diffuse textures but I'm actually using normal…
just my personal ("noob") opinion, but dDo doesn't have to be used a automation tool. It can actually be perfectly used as a PS ui replacement (wich it does amazing) combined with a fast/good previwer. With the custom detail layers (add empty layer, and paint in the mask with brushes, b/w photosource in a layer and add as…