• Metalness for metals is white, for non-metals it's black. And metalness for space age powdered metal is a grey inbetween. • Roughness for matte objects is bright. Roughness for shiny objects is dark. • Plug color maps as sRGB. Plug non-color maps as ... not srGB. • Some funky materials might need some boosted and/or…
SltrOlsson: Nothing has a spec map on it yet, so I'm thinking that will help quite a bit. I'll check the edges, but I don't know how to set soft edges in softimage, only hard. A static mesh could be a good idea, add some breakup on the ground. reiro: Will do :D Due to time constraints I may be looking at re-arranging the…
your overall silhouette of the character is boring, lots of straight lines and not enough swooping lines. youre wasting tons of UV space, a lot of the clusters could be combined together. and you have errors in your normal bake. you know what i mean, those bright yellowish and red spots are errors. light your character…
Same Issue here... very similar specs. Software: Windows 10 pro Photoshop CS5 Quixel 2.3 also tried 2.3.1 Hardware: AMD Ryzen 5 1600X 3.6GHz 16GB RAM Radeon RX580 Workaround: Copy icons from a working material, paste and rename to material name the .xml and photoshop files are (after Quixel freezes) Could modify images,…
Yeah have to agree on the grunge too. Its not like its been placed logically. I'd add some kinda black dust/soot like stuff along the front edges of the aircraft, and the engines. As if they're been through a meteor shower/dust cloud thing. And if anything hits it, it will hit along the front facing sides, so add more wear…
thanks for the reply Dennis...this thread went down so fast I had lost it... Lighting is my weakest point right now...I'm currently working on my material definitions as well. So far learned that conductors reflect light with a slight tint of its original material...there for i should use a spec base off of the…
Axe looks great man, and thanks for sharing your scale making technique, pretty interesting way to get it done. The only crit I could give u is that in my opinion the cloth on the handle could do with some stains and wear to give it some age. Or if its leather some cracks and wear and specular detail like you could see…
I'm guessing you don't know much about how the assets are going to be implemented? Considering that and the specs you were given they are looking great. You got the proportions right and the silhouettes are fairly good. Could use a few more triangles here and there. As for textures they could be a lot more…
Yeah I'll probably try to pick up a second hand mac mini as well. Though I might go for a higher spec one with a non intel integrated GPU if I can afford it. Then again maybe having a lower spec system to test on would be a good thing... Is there anything I should look out for when buying second hand mac hardware? I hear…
I'm pretty sure this is not the case anymore. I recently was doing lots with flat alphas in my masks, and the importer did not appear to throw out the alphas. mask 1 r and g should be pure black, the alpha is also not pure black, so you are giving it a glow mask 2 Your r is black so you are telling it no spec, you have 0…