Welp, i think I'm more or less done with this scene. It's not perfect, but I gotta let it go. I learned a sh*tton on the way to getting to this point, though. Started with a small redneck fishing hole in a swamp and ended up with a nomadic outland scene bordering on an MMO scale. I was planning on polishing damn near…
Spawns of Satan ready to feast on virgin blood and bring forth the darkest night ever to fall upon mankind...mwahaHA! ooooooor just some average goats that are part of a quest.
Instantly in love with this work! Love the "worn/used" touch of the case, and those great films, not to mention those subtle grease stain on these cases :) Instantly earned one follower on artstation!
You guys must be reading the wrong Kotaku. The comments on the Australian page are much nicer. http://www.kotaku.com.au/2011/05/brawl-art-contest-spawns-beautifully-reimagined-fighters/
Your textures are amazing. My only crit is that the concrete looks a bit too uniform. For instance, you'd expect the concrete to be a bit more worn and stained towards the bottom of the building
in my experience, the main three are: placing objects placing object generators (spawn points, sfx etc) drawing splines for AI (enemy paths, racing lines etc etc)
if you dont want random people joining the server, you could get the admin to build an indestructible prison at the spawn, and have a password to let the player out of it, ya know